Physically-Based Animation
Reel
The video is my demo reel from the Physically-Based Modeling class (Fall 2017) offered by Dr. John Keyser. The implementations were done following the textbook, 'Foundations of Physically-Based Modeling & Animation', by Donald House and John Keyser.
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All the simulations were implemented in C++. For most of the simulations, the transform information (position, rotation) and color information of the objects/particles are exported from the C++ application and they were rendered in Unity game engine with better rendering techniques. 3D models from the Unity asset store were used for some of the simulations.
Simulations
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Bouncing ball simulation
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Particle simulation
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Flock simulation
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Rigid body simulation
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Smoothed particle hydrodynamics
3D models from Unity asset store
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SciFi jet (with exhaust animation) https://assetstore.unity.com/packages/3d/vehicles/air/scifi-jet-14791
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Luminaris Starship https://assetstore.unity.com/packages/3d/luminaris-starship-71439
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Stylized low-poly planes https://assetstore.unity.com/packages/3d/vehicles/air/stylized-low-poly-planes-pack-52212