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Physically-Based Animation

The video is my demo reel from the Physically-Based Modeling class (Fall 2017) offered by Dr. John Keyser. The implementations were done following the textbook, 'Foundations of Physically-Based Modeling & Animation', by Donald House and John Keyser.

All the simulations were implemented in C++. For most of the simulations, the transform information (position, rotation) and color information of the objects/particles are exported from the C++ application and they were rendered in Unity game engine with better rendering techniques. 3D models from the Unity asset store were used for some of the simulations.

  • Bouncing ball simulation

  • Particle simulation

  • Flock simulation

  • Rigid body simulation

  • Smoothed particle hydrodynamics

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